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Key art for Rock of Ages

Rock of Ages

2011 · ACE Team

Has it aged?Why ↓

Rock of Ages is a boulder-driving action game crossed with tower defence, and smashing wins the argument. You steer a grinning rock downhill through historical art styles to batter an opponent's gate, then switch to a bird's-eye view to place towers, exploding barrels and cows in their path.

A rock-solid combination of rock-rolling action, deep strategy, and captivating art and music from different ages of history, this is a game of crush or be crushed!

The publisher’s description, from its Steam store page.

the trailer, then the store's own shots
Rock of Ages - Coming Soon Trailer
Screenshot 1 of Rock of AgesScreenshot 2 of Rock of AgesScreenshot 3 of Rock of AgesScreenshot 4 of Rock of AgesScreenshot 5 of Rock of AgesScreenshot 6 of Rock of AgesScreenshot 7 of Rock of Ages

Play it for the short campaign's ridiculous demolition, not for a demanding strategy contest. The cut-out characters and art-history scenery wear better than the floaty boulder physics; lining up a destructive downhill run is more satisfying than arranging another defensive chokepoint. The boss fights are a weak interruption, but the combination of slapstick artwork and competitive gate-smashing earns its place.

Play it if

You like steering through obstacle courses, finding a faster downhill route and turning scenery into rubble. You will enjoy a campaign that moves between historical art styles, especially if animated cut-outs and fart jokes sound like a welcome alternative to solemn historical spectacle.

Skip it if

Anyone who needs precise, weighty ball physics or elaborate tower-defence tactics to stay interested. The boulder feels floaty, and the defensive obstacles do not provide enough strategic depth to make planning the main attraction.

Does falling off the course destroy my boulder?
No: a giant hand puts it back on the track. That costs time while your opponent races towards your gate; having the boulder destroyed is a separate, much harsher outcome.
Why do I need to revisit courses for keys?
Some campaign progress requires keys collected on the courses. If you missed them while racing towards the gate, you may have to return to earlier levels.
Should I spend my money on boulder powers or defences?
Both draw on your funds: obstacles impede the enemy, while powers such as spiked armour and super-jump help your own rock. Each power can only be used once per track, so treat it as a deliberate expenditure rather than a permanent upgrade.
Can two people roll against each other on one screen?
Yes: split-screen multiplayer supports two gamepads.

Ask, and we'll answer it here. We write the answers ourselves — so it goes up when it's written, not when it's asked.

we link, we don't reprint

Has it aged?

How does it hold up today? Based on recent reviews, how opinions have changed since launch, player activity and updates.

5 / 5
Recent reviews
94%positive (91% all-time)
137reviews in the last 6 months

% positive each month, last 4 years.

Reviews via Steam ↗
Player activity
6playing at once, on average
+27%more than a year ago

Peak: 105 in Oct 2012.

Player counts via SteamCharts ↗
Since launch
99%positive in its first year
94%positive in the last 6 months

A little less liked than at launch, but still well liked.

Last updatednot scored
—

The developer posts no update notes on Steam, so we can't tell.

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